Otherwise, the notes and such are the same. You must hit A, hold A, or hit the corresponding directional location on the circle pad as they are lined up on each row.įield Music is quite different as you only has one row of notes to worry about, but they move up and down the screen and often have to be controlled with the circle pad when holding down A. Battle Music looks the most like classic Final Fantasy turn based action with your four players lined up each in front of a row of notes that will come their way. Just like the original Theatrhythm Final Fantasy game, this one features a few different music types to play, including Battle Music, Field Music, and Event Music. The controls are incredibly responsive, which is extremely important in a game that requires the level of precision as Theatrhythm Final Fantasy: Curtain Call. Being a big fan of rhythm games like Rock Band and Guitar Hero, I’m pretty partial to physical buttons, so I went with that scheme, but both work very well and it’s mostly just a personal preference decision that you will have to figure out for yourselves. Theatrhythm Final Fantasy: Curtain Call features two different control schemes that you can try out at this time, one involving the circle pad and face buttons while the other is done exclusively with the touchscreen. This is the time where you will learn the ropes of the game, including the controls and such. Based on the characters you choose for your party, you will have only a few songs in which to choose that come from the games of the characters in your party. Literally, there is one option to try out at this point, the Music Stage mode. I personally chose Tidus, Tifa #2, Serah, and Squall. First, you must choose a party of four characters from past Final Fantasy games from a somewhat small list. When you first start the game, you will be very limited in what you can do.
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